Pretty much as long as I can remember I’ve been big into the fantasy genre (starting, of course, with Tolkien) and role playing games (RPGs). They were both excellent forms of escapism for a shy kid that loved the ideas of magic and fighting monsters. So, when the game “Fable” was released in 2004, and its successors in 2008 and 2010, you’d best believe I was all over it.
These games had all the classic tropes and conventions for the genre. They were set in a pre-industrial society (at least initially) where the village-folk needed protecting by a noble hero wielding magic and weaponry to ultimately save the world. There was the classic system of gaining experience through battles and quests to “level up” and gain new abilities and spells. They also had less common features like the ability to become evil or good based on your actions- which had an impact on your appearance and how people would react to you.
Now, I’m not going to claim that the Fable series was the best thing since slice bread or try to bore you non-video-game-people with a recounting of all my heroic deeds. What I want to talk about is a neat little feature in the games that actually ended up tying in well with the investing strategies I use and recommend. Continue reading Video Game Investing Lessons